Hinterreiter, Smi; Wessel, Martin; Schliski, Fabian; Echizen, Isao; Latoschik, Marc Erich; Spinde, Timo
NewsUnfold: Creating a News-Reading Application That Indicates Linguistic Media Bias and Collects Feedback Proceedings Article Geplante Veröffentlichung
In: Proceedings of the International AAAI Conference on Web and Social Media (ICWSM'25), AAAI, Copenhagen, Denmark, Geplante Veröffentlichung, (Conditionally accepted for publication).
Abstract | Links | BibTeX | Schlagwörter: crowdsourcing, HITL, linguistic bias, media bias, news bias
@inproceedings{Hinterreiter2025NewsUnfold,
title = {NewsUnfold: Creating a News-Reading Application That Indicates Linguistic Media Bias and Collects Feedback},
author = {Smi Hinterreiter and Martin Wessel and Fabian Schliski and Isao Echizen and Marc Erich Latoschik and Timo Spinde},
url = {https://media-bias-research.org/wp-content/uploads/2024/07/Preprint_ICWSM_25_NewsUnfold.pdf},
year = {2025},
date = {2025-06-01},
urldate = {2025-06-01},
booktitle = {Proceedings of the International AAAI Conference on Web and Social Media (ICWSM'25)},
volume = {19},
publisher = {AAAI},
address = {Copenhagen, Denmark},
abstract = {Media bias is a multifaceted problem, leading to one-sided views and impacting decision-making. A way to address digital media bias is to detect and indicate it automatically through machine-learning methods. However, such detection is limited due to the difficulty of obtaining reliable training data. Human-in-the-loop-based feedback mechanisms have proven an effective way to facilitate the data-gathering process. Therefore, we introduce and test feedback mechanisms for the media bias domain, which we then implement on NewsUnfold, a news-reading web application to collect reader feedback on machine-generated bias highlights within online news articles. Our approach augments dataset quality by significantly increasing inter-annotator agreement by 26.31},
note = {Conditionally accepted for publication},
keywords = {crowdsourcing, HITL, linguistic bias, media bias, news bias},
pubstate = {forthcoming},
tppubtype = {inproceedings}
}
Hinterreiter, Smi; Spinde, Timo; Oberdörfer, Sebastian; Echizen, Isao; Latoschik, Marc Erich
News Ninja: Gamified Annotation of Linguistic Bias in Online News Artikel Geplante Veröffentlichung
In: Proc. ACM Hum.-Comput. Interact., Bd. 8, Nr. CHI PLAY, Geplante Veröffentlichung, (Publisher: Association for Computing Machinery. Conditionally accepted for publication).
Abstract | Links | BibTeX | Schlagwörter: crowdsourcing, Game With A Purpose, linguistic bias, media bias, news bias
@article{Hinterreiter2024News,
title = {News Ninja: Gamified Annotation of Linguistic Bias in Online News},
author = {Smi Hinterreiter and Timo Spinde and Sebastian Oberdörfer and Isao Echizen and Marc Erich Latoschik},
url = {https://media-bias-research.org/wp-content/uploads/2024/07/Preprint_News_Ninja.pdf},
doi = {10.1145/3677092},
year = {2024},
date = {2024-10-14},
urldate = {2024-10-14},
journal = {Proc. ACM Hum.-Comput. Interact.},
volume = {8},
number = {CHI PLAY},
abstract = {Recent research shows that visualizing linguistic bias mitigates its negative effects. However, reliable automatic detection methods to generate such visualizations require costly, knowledge-intensive training data. To facilitate data collection for media bias datasets, we present News Ninja, a game employing data-collecting game mechanics to generate a crowdsourced dataset. Before annotating sentences, players are educated on media bias via a tutorial. Our findings show that datasets gathered with crowdsourced workers trained on News Ninja can reach significantly higher inter-annotator agreements than expert and crowdsourced datasets with similar data quality. As News Ninja encourages continuous play, it allows datasets to adapt to the reception and contextualization of news over time, presenting a promising strategy to reduce data collection expenses, educate players, and promote long-term bias mitigation.},
note = {Publisher: Association for Computing Machinery.
Conditionally accepted for publication},
keywords = {crowdsourcing, Game With A Purpose, linguistic bias, media bias, news bias},
pubstate = {forthcoming},
tppubtype = {article}
}